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Pull requests list

Combine transition systems of Substates A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#13626 opened Jun 1, 2024 by MiniaczQ Loading…
Handle wgsl errors in the game of life example C-Examples An addition or correction to our examples D-Shaders This code uses GPU shader languages D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#13624 opened Jun 1, 2024 by kornelski Loading…
Fix UI texture atlas with offset A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#13620 opened Jun 1, 2024 by s-puig Loading…
Add Skybox Motion Vectors A-Rendering Drawing game state to the screen C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#13617 opened Jun 1, 2024 by aevyrie Loading… 0.14
Smooth following via generalized interpolation A-Animation Make things move and change over time A-Math Fundamental domain-agnostic mathematical operations C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Contentious There are nontrivial implications that should be thought through
#13613 opened May 31, 2024 by mweatherley Loading… 0.15
Update to rodio 0.18 A-Audio Sounds playback and modification C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13612 opened May 31, 2024 by BD103 Loading…
SystemParam QueryRecursive for safe recursive iteration. A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact D-Complex Quite challenging from either a design or technical perspective. Ask for help! X-Contentious There are nontrivial implications that should be thought through
#13607 opened May 31, 2024 by mintlu8 Loading…
Additional options to mesh primitives A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13605 opened May 31, 2024 by ManevilleF Loading…
Add dynamic slice based variants of get_many_entities methods A-ECS Entities, components, systems, and events C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#13584 opened May 30, 2024 by maboesanman Loading…
Dev tools abstraction A-Dev-Tools Tools used to debug Bevy applications. C-Enhancement A new feature D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-RFC This issue or PR is particularly complex, and needs an approved RFC before it can be merged X-Controversial There is active debate or serious implications around merging this PR
#13582 opened May 30, 2024 by rewin123 Draft
Add subdivisions to PlaneMeshBuilder A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Enhancement A new feature D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13580 opened May 30, 2024 by IceSentry Loading… 0.14
Generalize StateTransitionEvent<S> to allow identity transitions A-ECS Entities, components, systems, and events C-Enhancement A new feature S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#13579 opened May 30, 2024 by MiniaczQ Draft
Allow custom prepass without normal attribute A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13569 opened May 29, 2024 by Ansraer Loading…
Allow GltfLoader to load user defined materials. A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact
#13564 opened May 29, 2024 by mintlu8 Loading…
Implement the Bevy Remote Protocol (BRP). A-Dev-Tools Tools used to debug Bevy applications. A-ECS Entities, components, systems, and events C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#13563 opened May 29, 2024 by pcwalton Draft 0.15
Add labels to Gltf Node and Mesh assets A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#13558 opened May 28, 2024 by freiksenet Loading…
Adds bevy_tracing crate A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Code-Quality A section of code that is hard to understand or change X-Controversial There is active debate or serious implications around merging this PR
#13556 opened May 28, 2024 by mnmaita Draft
Use rust-lld on windows rustdoc in config_fast_builds.toml A-Build-System Related to build systems or continuous integration O-Windows Specific to the Windows desktop operating system S-Needs-Testing Testing must be done before this is safe to merge
#13553 opened May 28, 2024 by SkiFire13 Loading…
Use correct minimal version of meshopt A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13551 opened May 28, 2024 by SkiFire13 Loading…
Add a helper function for making loading a list of a given type of assets from a folder easier. A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use
#13543 opened May 27, 2024 by rydb Loading…
Use dynamic uniform buffer in post processing example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13540 opened May 27, 2024 by jgayfer Loading…
Add Hash for Tick A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy
#13525 opened May 27, 2024 by cBournhonesque Loading…
Avoid a panic when loading labelled assets A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13506 opened May 25, 2024 by ricky26 Loading… 0.14
Implement percentage-closer soft shadows (PCSS). A-Rendering Drawing game state to the screen C-Enhancement A new feature S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13497 opened May 24, 2024 by pcwalton Loading… 0.15
Lower level io methods for AssetServer. A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact D-Async Deals with asynchronous abstractions D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#13493 opened May 24, 2024 by mintlu8 Loading…
ProTip! Exclude everything labeled bug with -label:bug.